Simulation-->
Visualization
MultiGen Creator
Creator Terrain Studio
TerraVista
Vega Prime
GLStudio
Vortex
Di-Guy
Blueberry3D
VAPS
DYMOLA

Vortex

MultiGen-Paradigm Inc.

  • Provider of software tools and services specifically designed to meet the needs of Visual and Sensor simulation for training and visualization applications.
  • Products and services that deliver:
    • Realistic and accurate scene content generation including terrain, entities, and culture.
    • Effective application development toolkits.
    • Turnkey simulation services.

MultiGen Creator:

  • Rapid creation and optimization of models and scenes
  • Interactive editing and attribution from scene to vertex level
  • Radiosity, lighting, and texture Tools for realism
  • Import tools for broad compatibility
  • Sophisticated polygon reduction Tools
  • Customizable UI and Tools for Productivity

Creator Terrain Studio:

  • New Workflow Components to support
    • Enhanced Culture Generation Workflow
      • Budgeted Buildings, points/footprints
      • 3D Point feature Source
    • Enhanced Terrain Generation Workflow
      • Better Triangle Meshes
      • Measure Tools
    • Clutter Generation Workflow
      • Scatter trees, bushes, rocks, ¡­
    • Database Reuse Workflow
      • Reuse of Legacy OpenFlight
        • Optimize Textures and Lights
        • Remap Terrain with VT
        • Extract Ground Truth for publishing
    • Correlated Vector Database Generation
      • DFAD
      • CTDB
  • Rewritten connection between Spatial View and 3D Viewer
    • FAST launch
    • Vega Prime Statistics

Vega Prime

  • LynX Prime?

  • Motion Models
  • Diurnal Effects
  • Active Previewing
  • Environments
  • Environments Effects
  • Intersection/CollisionSupport

Vega Prime Blueberry3D by Bionatics

  • Procedural terrain and culture generation for natural looking environments
  • Extremely high detail at real time frame rates
  • Run time load management

Vega Prime Vortex by CM-Labs

  • Physics engine for Vega Prime
  • Rigid body dynamics
  • Real time collision and object behaviour base on physical properties (e.g. mass, velocity, friction, inertia, gravity)

 


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